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Mernat Campaign
By: James S. Watson
Harnmaster Rules
Mernat is a continent located far to the south and east of Lythia
across the Melurian Sea. It is one of
the three continents of Kethira and the only one located exclusively south of
the equator. At its closest point it is
over 150 Harnic Leagues from the continent of Kamerand at fifteen degrees South
but it is about 1200 Harnic Leagues from the eastern end of Molkura. A chain of islands covered with tropical
rain forest stretches across the intervening distance.
Aboriginal
People:
The original people of Mernat are the Kalataric. These people have long skulls, heavy eye
ridges, are dark complexioned with dark brown kinky hair, dark brown eyes,
scant body build, and below average high.
The very young often have blond to very light brown hair and fair to
medium complexions. Their language,
known as Kalataric, is a very rapid series of clicking sounds made with the
tongue. They also have a very complex
sign language using the hands and even body motions. This language is unique to the Kalataric and no similar language
is known anywhere else on Kethira. Once
they roamed all of Mernat but today are found only in the deserts, savannas,
prairies, and the tropical rain forest of the northeastern cape. All are gatherer hunters using a few simple
tools of stone and fire-hardened wood.
They hunt with fire hardened wood javelins propelled with the atlatl and
some groups in the tropical rain forest use the blowgun. Except for straps used to carry their few
possessions they go naked.
They talk of a dreamtime before they awoke on Mernat and believe
in spirits, which are found in rocks, cliffs, the water, etc. The social group is a band of from 20 to 30
persons. The Kalataric may have been on
Mernat for over 10,000 years.
Molkurian:
About 1,200 BKE a Mafani sea people arrived in western Mernat
after moving down the chain of islands from Molkura. These people had a dark to swarthy complexion, dark hair and eyes
and were a little shorter then average.
They did not use metal but had an advanced culture using bone and stone
for tools. They were and are also very
war like and practice cannibalism as part of their war rituals. They settled in the tropical rain forests of
western Mernat and the adjoining islands.
Some groups later entered the Savannas to the east of the rain
forests. The Molkuri men hunt or make
war the woman tend gardens, which supply about 70% of the food. The woman and girls ware loincloths and
shave their heads the men and boys go naked and never cut their hair. They believe in spirits and speak Molnasian.
The Old
Race:
The Phary speaking people arrived on Mernat after a long series of
migrations that began about 1,400 to 1,500 BKE with the Yarili migration to
Ivinia. They moved down the entire
length of the west coast of Kamerand and starting about 100 TR (273 KE) arrived
in Mernat. They settled in the eastern
savanna area but remained close the coasts for they were a sea people. They are a tall people of average build with
light straight hair, fair complexions, and blue-gray eyes. Their language is written using the Sheni
script. The usual dress is a tunic
belted at the waist for men, a robe belted at the waist for women, or a shirt
for pre-puberescent children. Their
principal deity is Kilian the Sea Goddess and Mother of Life.
At the time of conquest some groups of the Old Race retreated into
the interior where they became pastoral nomads raising sheep and horses or
subsistence farmers and herders. These
should be treated as a tribal people.
The pastoral nomad's weapons are lance, short bow, hand axe, Saber, and knife. They use bucklers and wear leather armor of
vest and knee boots over surge tunics.
The
Kingdom People:
About 50 TR (223 KE) the Melurian Empire discovered Mernat and
began to establish settlements along the coasts. One of these is Carse, founded about 200 TR (373 KE), and
another, Turan, was set up in the south cape area. These settlements become isolated after the collapse of the
Melurian Empire after 316 TR (489 KE).
These "Kingdom" people speak Molken and use the Miluan
script. They tend to a dark or swarthy
complexion, with dark hair and eyes, and tend to be a little shorter then
average. Their usual dress is similar
to that of the Old Race in the Barony of Carse, in the south cape area leggings
may also worn in cool weather. They use
ring, scale, or chain armor with a kite shield, dagger, broad or bastard sword,
lance or glaive, and short bow.
Melurians in the Carse area conquered the Phary people of eastern Mernat
and largely reduced then to serfdom or slavery. Their principal deity is Astalon the Sky God and Lord of Justice.
"Vikings"
The Quar begin to arrive on Mernat from Kamerand, which they
reached following the same route as the Phary peoples, about 250 TR (423 KE)
and after raiding in eastern Mernat begin to settle along the southeast coast
in the Evergreen Hardwood and Temperate Rain Forest zone. They are a barbarian people speaking Quar a
Pharic language and using the Khruni script.
Warlike with a high sense of personal honor they have never managed to
unite behind any one leader for long.
They fight with the Spear, short bow, axe (any), Broad Sword, knife, and
buckler. Use Kurbul helmets with horns and if armor is used they wear hides or
leather vests. Like the Phary they are
a tall people of average build with light straight hair, fair complexions, and
blue-gray eyes. The usual dress is
tunic belted at the waist and leggings.
Their principal god is Sarajin the King of the Icy Wind, Lord of the Perilous
Quest, Wielder of the Blooded Axe, Master of Frosty Climes, The Gray Slayer.
The
Realm:
Prior to the collapse of the Mafanese Empire (1550 BT) a colony
had been planted at the southern tip of Mernat. 250 years later the survivors of this colony, by now reduced to a
tribal standard of living, were joined by a group of Numenoreans cast adrift in
space and time by the destruction of Numenor.
The Numenoreans are a tall fair people with a life span two to four
times that of normal men. The decedents
of these Numenoreans make up the upper class of The Realm. They speak Adunaic, and use the Tengwa
script as their native tongue. All
Numenoreans also speak Mafash and can read the Mafani scrip. Well-educated Numenoreans will also speak
Sindarin and can read the Selenian scrip.
Their weapons are Bastard Sword, Lance, Long Bow, Mace or Ball and
Chain, and Dagger, and they are skilled horsemen. Their armor consists of a chain mail large Hauberk worn over a
Gambeson, a small mail cowl, plate Vambraces, a winged half helm, Knee Boots
with built in plate greaves, leather leggings, and a knight's shield. Because of the skill of Numenorean
weaponscrafters their armor is always of 75% weight and superior quality and
their weapons are always of +2 quality with some as good as +4. Numenorean weaponscrafters will not work for
non-Numenoreans. To be a Numenorean a
player character must have noble parents from the Occupation Generation Table
in Character 3, a height and weight of at least 74"/181, a fair
complexion, blond or white/gray hair, and gray eyes. Such a character must also have a comeliness and voice of at
least 13, an aura of at least 14, and a will of at least 12. Almost all Numenoreans will be Heralds or
Knights/Squires. In addition they may
be: Astrologers, Cartographers, Harpers, Physicians, Shek-Pvars, or
Weaponscrafters. The king and most of
the great nobles are Numenoreans. It
should be noted that the Numenoreans do not believe in Gods and none will be
priests.
The common people and lesser nobility are mostly descended from
the original Mafanese colonists. They
are of medium complexion, speak Mafash, and use the Mafani script. Few know any Adunaic. The two groups have not mixed to any great
extent in the over 2,000 years they have lived together. The pure blooded Numenoreans choosing to
live apart in castles near the coast.
It is their practice to allow the Mafenese a good deal of freedom to
manage their own affairs and most local nobles in the inland areas are Mafenese
who tend to use the same type of weapons and armor as the Numenorean Nobles
but, by in large, of only average quality.
Mafenese mounted men-at-arms wear a large-scale hauberk, plate half helm,
and use a kite shield. They are armed
with lance, broadsword, short bow, and dagger.
Infantry men-at-arms wear a large ring mail habergeon, plate half helm,
and use round shield. The infantry
men-at-arms use the pike, short bow, broadsword, and dagger. The militia use gambeson, plate half helm,
and tower shield. They are armed with
the javelin, short sword, and dagger.
All armor and weapons are of average quality.
Winter clothing for all classes consists of wool tunic and
leggings of wool or leather with a warm wool or fur cloak. An over tunic or vest, often of leather
together with gloves, will be worn when the weather is especially cold. In summer lighter tunics will be worn along
with light cloaks and if the weather is especially hot leggings will be set-aside
for those going on foot. Most riders
will wear leather leggings. Quality
will be the best that the person can afford.
Women will usually use gowns or robes in place of tunics. It should be
noted that the Numenoreans have no objection to women dressing Manish style and
Numenorean women have the same chances as men of having weapons training. This practice is not favored by the
Mafenese.
The
People of the Plains and Deserts:
Some of the Mafenese people spread north onto the plains and even
into the deserts. The plains Mafenese
are pastoral nomads split into many small warring bands. They keep horses and cattle. The desert Mafenese are also pastoral nomads
herding sheep and goats. Like the
plains Mafenese they are split into many small warring bands.
Hadati:
The Hadati are a tribal people closely related to the Quar of the
Temperate Rainforest zone on Mernat.
They live along the southeast border of the Realm away from the
sea. The one major difference between
the Hadati and the rest of the Quar is their preference for the longbow,
dagger, and bastard sword along with the spear as weapons and their use of
colorful plaid kilts rather then leggings.
They also wear shirts and cloaks of wool with cloaks made in the same
plaid patterns as the kilts. Leather
calf boots are worn with this outfit.
In war the Hadati wear Kurbul cuirass with ailettes, Vambraces, and
carry bucklers. Most Hadati women will
have weapons training.
The
Barony of Carse:
Carse is located about twenty-two degrees South which puts it in
the Kethira equatorial zone while Tulan is located at about twenty-nine degrees
south which places it just outside the equatorial zone in the subtropics. The temperature variation in summer runs
from a low of sixty-five degrees at night to as high as one hundred ten degrees
during the day at Carse and from as low as fifty degrees at night to as high as
one hundred five degrees during the day at Tulan. Even in the winter lows below fifty-five degrees at night or
seventy-five degrees during the day are almost unknown at Carse. It has been known to go as low as thirty
degrees some nights during the winter at Tulan but even in this kind of weather
the temperature will go up to at least fifty degrees during the day. At Carse little clothing is needed for
comfort and even the well to do will often wear little more then thin linen
tunics. Warmer clothing will be worn at
Turan during the winter but as in Carse, often very little during the
summer. It is not uncommon for
children, especially those of the lower social classes, to go naked in the
summer. In the interior between Carse
and Turan summer highs of one hundred thirty degrees plus during the day are
not unknown while the temperature will seldom go below sixty-five degrees
during the day in winter. Nighttime
lows of thirty degrees are not unknown even in summer. Winter day time lows of forty degrees do
occur in this area.