Marnia, History, Social Classes,
Social Organization, and Government:
History:
The history of Marnia on the world of Ansolan began about six
hundred years ago when a group of nomadic pastoral people, the Roldar, moved
onto the grass lands just to the north of the north province of the Coldoric
Empire. The Coldoric Emperor, Zarkos
the Mighty soon sent emissaries demanding tribute and soldiers to see that it
was collected. The Roldar refused at
first but a bad defeat by the disciplined soldiery of the empire and the
fighting orders of Agrik soon led to the tribute, which included one child in
every ten, being paid. In time the
Roldar learned that while many of the boys were given to the fighting orders of
Agrik to be raised as holy warriors some were being sent the Agrikican arena,
others were being given to the priests of Morgath to be sacrificed by torture,
and few of the prettiest ones were being sold to the Temple of Halea and gelded
for use as pleasure slaves. All the
pretty girls were being sold to the Temple of Halea with the rest either going
to the Agrikican arena or the priests of Morgath all to be used as the boys
were.
It was one of the boys, named Iarubern, who escaped after some
years of captivity who brought the dire news.
By this time some of the chiefs of the Roldar had been convinced by the
priests of Agrik, who now lived with the Roldar, to continue the tribute
arrangements without objection. With
their own children exempt while those of their enemies were sent to the Empire. At this time one Wigbrand, a chief of the Golden
Eagle Clan, had usurped the clan leadership from his elder brother Breguhelm by
the use of poison only to discover his actions were suspected by his nephew
Aethelwulf who was twelve. Wigbrand
decided to get rid of Aethelwulf by having him picked to be one of the tribute
children. However, Wigbrand's own son
Cuthman heard him talking of his plan with a priest of Agrik and warned his
cousin. Both boys fled into the wilder
parts of the Roldar lands to avoid being sent south and were soon joined by other
children who feared they would also be chosen and by Iarubern. While these children were hiding one of them
a girl, Lessa, had a vision of the goddess Larani who promised her aid in a
crusade to free the Roldar and drive the evil of Agrik from the land.
In the annals of Marnia the children’s crusade under the
leadership of Aethelwulf began in the six hundredth year of the age of
Larani. It would take Aethelwulf over
thirty years to unite the Roldar, drive the Imperial garrisons out of the
Roldar lands, and put to the sword all the priests of Agrik together with the
fighters of their orders. He was, in
part, aided by a series of bad harvests within the Empire, which began the same
year as an Imperial proscription of the church of Peoni in the 612th year of
the Age of Larani. The Great
Persecution, as this proscription, was called resulted in wide spread revolts
of the slaves who worked the land and found comfort in the church of Peoni. The revolts were at first put down savagely
but the food situation only got worst as the revolting slaves were killed or
fled. The Empire was also engaged in a
war with the Hadii tribes, which were located in the coastal mountains to the
east of the Roldar lands, and a civil war over the succession to the Imperial
Crown among the many sons of Zarkos.
In the year 640 of the Age of Larani Lessa, now high priestess of
Larani among the Roldar, had another vision in which Larani came to Lessa and
asked her to help her mother Peoni and Peoni's people against the persecution of
the Empire and Agrik. When Aethelwulf,
who was now Kahn of the Roldar, was told he called his Jarls together and
ordered a muster of all the fighting men of the Roldar. In the spring of 641 AL the Roldar crossed
into the north province of the Coldoric Empire. After much maneuvering they joined battle with the main Coldoric
Army on the first of Halane. Known ever
after to Roldar Harpers as the fortnight’s battle, the encounter, at first,
seemed to go in favor of the Coldoric forces.
But as the days passed the Coldoric Army was unable to force a decision
even though they were steadily advancing.
Then, on the twelfth day Aethelwulf had part of his force fake a
route. The Coldoric chariots and
cavalry lunged forward in pursuit only to be trapped far from their
infantry. The entire mounted force of
the Coldoric army was wiped out.
Aethelwulf then led his tribesmen to an attack on the Coldoric infantry. The infantry tried to retreat but the
constant harassment by the Roldar mounted archers caused their discipline to
fail and they too were largely put to the sword. Some, however, were spared.
Most of them were former Roldar tribute children.
The defeat of the Imperial Army cost the Empire control not only
of the Roldar grasslands but also all of the grassy plains of the North
Province, which had been the Empire's main breeding ground for cavalry
horses. South of the river Marnia,
however, the fertile farm lands with their great slave manors and temple farms
would be long held by the empire even though they were much damaged by several
great raids by the Roldar.
The Roldar could raid at will but they lacked the siege craft
necessary to take the walled temple compounds, cities, and great manors by
storm. These raids, however, weakened
the Empire's hold on these lands because many of the slaves who had worked
these lands for the great magnates of the Empire or the temples of Agrik took
advantage of the Roldar raids to flee into the eastern coastal mountains, hide
in the upland forests, or the coastal swamps.
The attempt of the Imperial forces and the Agrikican Temples to
recapture these slaves led them to turn to the Roldar for help. Aethelwulf had always been able to recognize
a good thing when he saw it and he quickly provided help in the form of weapons
and training in their use as well as regular raids by the Roldar which were
often timed to catch the slave hunting parties of the empire and the temple far
from a strong placed where they could defend themselves. Year by year the empire's losses mounted and
their grip upon the land weakened.
The struggle in the fertile farmlands and the upland forests to
their east, which lay between the Marnia River and the sands of Ismar, lasted
beyond the end of Aethelwulf's life.
However, he had sowed the seeds of the eventual conquest of what is now
the kingdom of Marnia. One of the
things Aethelwulf did was to over come the weakness of the Roldar, a horse
people, in infantry by levying a tribute of male children on some farming
people who lived north of the Marnia River and placing them in the charge of
those former Coldoric tribute children who had been spared after the
fortnights' battle. Many of the runaway
slaves were also recruited to the units of infantry that this produced. With this infantry force and the alliance
with the revolted slaves, often referred to in the Harper tales of the time as
the "forest folk," Aethelwulf and later his son Wulfbalt slowly
reduced most of the inland manors and temple farms. The slaves who had worked these lands were granted land in return
for their services if they chose to stay.
Many did.
By the time his grandson, Fordswith, became Kahn of the Roldar the
Coldoric Empire, drained by dynastic civil wars, barbarian invasions, and
peasant/slave revolts, was in a state of collapse. Fordswith forged an alliance with the Hadii, a mountain people
who had long been at war with the Empire and the people of the few cities that
were still held for the dying Empire in the north. This alliance quickly reduced the last Imperial strongholds north
of the sands of Ismar. Then in the year
721 AL Fordswith raided the lands south of the sands. This raid resulted in a battle in which the last Imperial Army
together with the majority of the troops of fighting orders of Agrik were
destroyed. This army had included the
Immortal Guard, the personal guards of the Coldoric Emperor and the Emperor
himself, Akronion the Impeller, was captured.
He was a pederast who liked to rape little boys and, when he grew
tired of them, have them Impaled so he could watch them die while he
"trained" a new boy. Akronion
had become Emperor by assassinating every living relative. He had no use for woman and never had
anything to do with them. Fordswith,
who knew what kind of "man" Akronion was, ordered him put to death by
Impalement. With Akronion's death the
Coldoric Empire also died for there was no one left with a claim upon the
Imperial Throne and the people of the once great empire were sick of it. The surviving magnates, the armies of
revolted slaves, various barbarian invaders, the temples of Agrik, and the
major cities all vied for control of bits and pieces of the former Empire. Fordswith realized that any attempt to
conquer the former Imperial lands would be the work of lifetimes and could well
destroy the Roldar so he withdrew to found the Kingdom of Marnia.
Social
Classes:
The social classes of Marnia are the: Nobility, Clansmen,
Yeomanry, Clergy, Freemen, Thralls, and Slaves. These classes are defined below:
Nobles:
Most nobles are descended from the original Roldar clans and
include the Royal Family and the Royal Kindred, the Earls (Jarls) and their
families and kindred, the Barons and their families and kindred, and the
squirearchy, which includes enfoeffed knights, knights-bachelor, esquires, and
squires. Nobles hold land from the
crown by tenure of the sword.
Clansmen:
Those Roldar who remained on the northwestern grasslands as well
as those Hadii who remained in the western costal mountains after the
establishment of the Kingdom of Marnia are known as clansmen. Individual clansmen do not hold land, the
land is held by the entire clan, which is responsible for the obligations for
the land.
Yeoman:
Most are descended from the forest folk and are differentiated
from freemen by holding their land from the crown in the same way as nobles.
Clergy:
All are persons who have pledged their lives to the service of a
deity. They can be originally from any
of the other social classes. Clerics,
as individuals, cannot hold land, however, religious orders can.
Freeman:
Most are residents of one of the chartered cities or towns. All guilded craftsmen are considered freemen
even if they do not live in a chartered city or town. Freemen may not own land outside of cities or towns. If they occupy land for residential or
business purposes outside a city or town they must pay a quit rent to the
holder of whatever fief the land is located in. Freemen are only subject to military service if they live in a
chartered city or town or have agreed to such service in return for their land
holding.
Thralls:
Most are the descendents of the slaves who worked the manors and
temple farms of the Coldoric Empire and who did not rise up against their
masters as the Roldar invaded Marnia. Wulfbalt
said of their forefathers, "If they lack the spirit to fight for their
freedom then they do not deserve it."
By his decree Thralls hold land by villain tenure.
Slaves:
Slaves are "owned" by a master. This master may be an individual, or an organization
like a temple. There are three types of
slaves in Marnia:
1) Hereditary Slaves.
These are slaves whose ancestors were also slaves.
2) Debit Slaves. These are
persons who must serve a term of slavery, usually seven years, in order to pay
off a debit. The debit may be one they
contracted themselves or it might have been a debit owed by their parents. Many debit slaves are children serving off
their parent's debits.
3) Criminal Slaves: Are
persons convicted of crimes and sentenced to slavery rather then
execution. Some are child thieves who
ran away from orphanages after being put there for prior thefts, others are
able bodied men caught stealing or engaging in strong arm robberies, and a few
are the family members of those convicted of treason. Most sold into slavery end up in the galleys or the mines. A few, if they are young and pretty end up
as pleasure slaves.
Slaves may be bought and sold like other merchandise. Debit slaves are not supposed to be sold
outside of Marnia. Slaves do not own
anything, even their clothing belongs to their master, and they are not allowed
to possess weapons. They are not
subject to military service.
Climate
The climate is temperate in the northwestern part of the realm to
warm temperate (Mediterranean) in the southeast near the major seaport of
Ridgehaven.
Social
Organization:
The social organization of the Kingdom of Marnia is Feudal. The basis of feudalism is that all the land
in Marnia belongs to the King. Those
who hold the land do so by enfoeffment from the king in return for services
rendered. The land may be held in only
one of three ways. These are: by Noble
Tenure, or tenure of the sword; by Villain Tenure; and by Charter. Once a fief is granted it is hereditary in
the family of the holder and carries with it all the rights, privileges,
revenues, other benefits, and duties that were included in the original
grant. The methods of tenure are
described below.
Noble
Tenure:
Noble Tenure is given by the king in exchange for military
service. In granting a fief the king
gains military service and makes the enfeoffed individual responsible for local
government. The Earls and Barons who
hold their fiefs directly from the king are tenants-in-chief. These individuals will, in turn, grant fiefs
to lesser persons, this process of breaking a fief into smaller fiefs is
called: subinfeudation. Each noble
accepting a fief owes fealty to and becomes a vassal of the person granting the
fief who is known as a liege. Each
grant of a fief is an individual contract between liege and vassal.
In Marnia the usually terms of infeudation are: Military service for forty days in each year
for wars beyond the realm or for as long as need be if the realm is
invaded. Claims to the revenue of the
fief by the liege are:
1) Aids. An aid is a
charge of 10% of the annual revenue as a contribution to dowry of the liege's
eldest daughter or the expenses of the knighting of his eldest son.
2) Relief. A relief is a
charge of 10% of the annual revenue to pay the ransom of the liege if he is
ever taken prisoner by an enemy.
3) Herots. Herots are
death dues that the heir to a deceased vassal must pay to the liege to
inherit. A Herot equals 25% of the
annual revenue.
Other claims that the liege may make upon the vassal are:
1) Require the vassal's attendance at the liege's court to give
counsel.
2) Require the vassal to receive the liege and his court and
provide entertainment when they make their progress though his territory.
3) The liege may forbid or arrange the marriage of a vassal if the
vassal is a minor or female.
4) The liege may require the vassal to send his sons to the
liege's stronghold for nurture.
5) The liege may require the vassal to submit to the liege's
judgment of any quarrel he might have with another vassal.
6) If a vassal dies leaving only minor children the liege has the
right to manage the fief and collect the revenues for it until a child capable
of managing the fief comes of age. The
liege is responsible for the upbringing and training of the children in this
case. 7) A liege may end a vassal's
tenure if the vassal fails to perform any of his duties.
Clan tenure is similar to noble tenure except that the enfoeffment
is to the Jarl (clan chief) and there is no subinfeudation. The aids and reliefs are due to the crown as
well as the military service that is a joint obligation of the entire
clan. The other claims do not exist.
Each noble fief will be enough to furnish at least one fully
equipped knight plus two men-at-arms and two yeomen archers or a scutage
(shield tax) of 20% of the cost of these men.
This is the allowance for an enfoeffed knight. Exactly how a fully equipped knight, his men-at-arms, and archers
are supposed to be equipped will be given in the Assize of Arms below. Major tenants and tenants-in-chief have to
furnish large numbers of knights and footmen who may either be their
subinfeudators, household troops who are hired men-at-arms, or, if they can not
supply the men needed in any other way, mercenaries.
The right of nurture and the training of young nobles. Each liege has the right of nurture over the
male children of his tenants. This
right does not apply, except in the case of the families of the Jarls, to
clansmen or to yeomen. This right
requires the tenant to send the child to the liege to live in his household so
that the child might be properly brought up.
Usually nurture begins at about age seven or eight with the first
lessons being in etiquette, heraldry, music, dancing, horseback riding,
reading, and writing. These boys are
known as pages and they are usually under the care of the liege's lady. As the boys grow they also receive weapons
training. By thirteen or so they are
put under the charge of the master of squires or the master of the sword. At this point they become squires and their
military training begins in earnest. By
sixteen or seventeen they are ready to leave training. At this point they become esquires. Esquires are knighted after they prove
themselves worthy.
Each yeoman's fief will be enough to furnish one fully equipped
footman or a scutage (shield tax) of 20% of the cost of a footman. Exactly how a fully equipped yeoman is
supposed to be equipped will be given in the Assize of Arms below. Such fiefs are usually subinfuedated to
those of a knight.
Villain
Tenure:
Villain tenure is tenure in which the tenant must spend a certain
number of days in each month working for his lord (liege). This work will be whatever the lord or his
bailiff assign. Usually it will be to
work the lord's land but it may include working on the roads, cleaning the
lord's privy or any other job about the manor that needs doing. In addition the villain tenant must turn
over a certain part of his crop to the lord.
In return for his service the villain tenant receives certain land to
work, pasture rights for his animals, the right to collect dead wood for his
fire, protection, and justice from the lord.
In Marnia all thralls hold by villain tenure. The terms by which they hold were set forth
by King Wulfbalt: "They shall give
to their lords one forth of their crops, one forth of the increase of their
herds and flocks, one forth of the children which are the issue of their loins,
and shall labor for their lords one day in every four. They shall not leave the land given to them
by their lords nor wed without their lord's leave, and shall be held to pay
their share of any aids, and reliefs which shall fall upon their lords. Furthermore each thrall shall give onto his
lord a Herot of 20% of the value of his holding upon coming into his father's
place."
Charter
Tenure:
Charter tenure differs from noble and villain tenure in that both
of these types of tenure are by individuals while charter tenure is by an
organization such as a temple, a chantry, a city, or a town. Charter's granting tenure are contracts just
like those giving tenure to individuals and contain many of the same
requirements. Charters, however, differ
from noble enfoeffments in that they set down rules for the government of the
chartered organization.
Each charter sets aside a grant of land for the chartering
organization and gives it certain governing powers over that land. Charters for cities and towns require
military service for forty days in each year for wars beyond the realm or for
as long as need be if the realm be invaded.
Claims to the revenue of the city or town are:
1) Aids. An aid is a
charge of 10% of the annual revenue as a contribution to dowry of the liege's
eldest daughter or the expenses of the knighting of his eldest son.
2) Relief. A relief is a
charge of 10% of the annual revenue to pay the ransom of the liege if he is
ever taken prisoner by an enemy.
3) Dues, which are annual taxes, paid the liege. The number of soldiers a town or city must
furnish is one quarter of the number of freemen between the ages of fourteen
and fifty-four living in the city. The
taxes, which are due from a city, are 1% of the value of all the property in
the city.
Other claims that the liege may make upon the town or city are:
1) Require the town or city to send representatives to attend at
the liege's court to give counsel.
2) Require the town or city to receive the liege and his court and
provide entertainment when they make their progress though his territory.
3) The liege may require the town or city to submit the liege's
judgment of any quarrel the community might have with another vassal.
The charters given to the temples and chantries are very similar
to those given to communities with the following exceptions:
1) Temples of Larani and Peoni, and Chantries pay no taxes.
2) Only the temples of Larani furnish soldiers for the royal army
and they are required to provide guards as needed to the temples of Peoni.
3) The temples of Peoni are required to maintain hospitals for the
care of the destitute sick and orphanages to care for children who have no kin
to take responsibility for them. These
orphanages are for children of common birth only. Noble orphans are the responsibility of the crown, which will
foster them with suitable noble families.
The temples of Peoni must also provide relief to the rural poor in the
case of famine or natural disaster.
4) The Chantries own the crown only such aid, as their
"art" will give when it is needed to protect the realm. They also have the power of Low, Middle, and
High Justice over all who practice the “art,” and are responsible to see that
the laws of the Shek-Pvar are enforced.
Clothing
and Social Class, or how people dress:
Nobles:
Noblemen, winter and cold weather:
Undershirt and leggings of linen or
serge with an over shirt of silk or worsted and leggings russet. A vest of russet or worsted lined with silk,
a linen tabard showing the coat armor together with a hooded cloak of russet,
worsted, or fur often lined with silk, and Calf boots. When ridding the leggings may be leather or
if cloth has a leather saddling piece and knee boots will also be worn. Wear a Cap or hat often of ermine or
beaver.
Noble women, winter and cold weather:
Petty coats of lining or serge worn
under a gown of russet or worsted lined with silk together with a hooded cloak
of russet, worsted or fur often lined with silk. Calf boots and hat, usually of sealskin or beaver. Some women especially younger ones will wear
man's clothing for ridding etc.
Noblemen, summer and warm weather:
Older and more conservative
men: When ridding: a tunic of fine
lining or light worsted, a lining tabard showing the coat armor, an unlined
light worsted cloak, lining under leggings, either light worsted leggings with
a leather saddling piece or leather leggings and knee boots. When not ridding: the leggings are often
omitted and calf boots are worn.
Young men, pubescent boys, and
"sports:” When ridding: a shirt of fine lining or worsted, a lining tabard
showing the coat armor, an unlined light worsted cloak, either light worsted
leggings with a cloth cod piece of bright contrasting lining covering the
"privacies" and a leather saddling piece or leather leggings cut out
in front as noted and knee boots. When
not ridding: the leggings and codpiece are often omitted and calf boots are
worn. Some "sports" will wear
only a smock covering the left shoulder without sleeves open down the left side
below the arm held together by laces at the waist and exposing both hips. This "smock" will end at the groin
in front and may leave a small area of the lower buttock exposed in the
rear. Such garments may be worn in the
bath but to wear one in public is thought quite scandalous.
Noble boys (prepubescent), winter:
As for noblemen above except that a
shirt is worn rather then a tunic, a tabard will be worn only for "dress
up," and calf boots are always worn.
This clothing is usually made of somewhat simpler and less expensive
material and cloaks are always of cloth rather then fur.
Noble boys (prepubescent), summer:
Usually only a shirt of lining or
worsted cut for those under seven or so to end just above the bottom of the
groin and after that age to about two inches below the groin together with calf
boots. A tabard will be worn only by
boys over seven who are "dressed up" or while attending upon a noble
with whom they are in service.
Noble girls (pubescent), all seasons:
As for noble women above except
that some girls will wear a tunic rather then a gown and some very bold girls
will wear this tunic to show a bit of thigh.
This clothing is usually made of‑ somewhat simpler and less
expensive material and cloaks are always of cloth rather then fur.
Noble girls (prepubescent), all seasons:
For girls up to about seven a shirt
cut just below the groin after that a tunic cut to about mid thigh.
Middle Class:
Upper Middle Class (well to do
Mercantylers etc.), all ages and sexes:
The dress of this class follows
that of the noble classes but the use of fur, except for beaver, or tabards of
coat armor are restricted to the noble class so middle class clothing will be
of fine cloth.
Middle Middle Class (Wealth
Craftsmen, Craft masters, etc.), men and pubescent boys:
Winter dress: consists of cloth
under tunics, tunics, under leggings, and leggings usually with a smock without
sleeves but covering both shoulders, open below arms belted at the waist and
slit below extending to the groin or mid thigh made of buckram with calf
boots. Butchers will also wear aprons
of buckram covering the front of the body from neck to knee, and metal smiths
will wear similar aprons made of leather.
Calf boots are worn with this clothing.
Summer dress: Consists of a light
cloth tunic or just the smock together with, were needed, the apron.
Lower Middle Class (Journeymen,
Craftsmen, etc.), prepubescent boys:
Winter dress: Under shirts and
shirts replace the tunics, the leggings do not cover the groin or buttocks, and
for boys who are apprenticed buckram smocks cut to the groin. Aprons will be worn as noted above if apprenticed
to a trade that uses them as noted above.
Summer dress: For boys over about
eight a light buckram smock covering only the left shoulder and held at the
waist with laces reaching only to the groin.
When apprenticed and doing "dirty" work some apprentice boys
up to about twelve or so will work naked or just wear an apron if apprenticed
to a metal smith. Most younger boys
will either wear just a light lining smock like that described above or go
naked.
Middle Class Women and girls:
Most adult women and pubescent
girls will follow the seasonal dress patterns described above for the well to
do except, of course, their clothing will not be made of the more expensive
cloth. Some women, who work at crafts,
will wear the same clothing or lack of it as male craftsmen.
Prepubescent girls: In the winter those under seven or eight
will wear shirts and undershirts to the groin afterwards they will wear tunics
and under tunics. In the summer up to
about seven or eight they will either wear lining shirts or smocks extending no
further then the groin and some small girl will go naked. After about age seven or eight little girls
will usually wear short tunics to about mid thigh.
The Urban laboring classes, and the urban poor:
All ages and both sexes:
Clothing will be similar to that
described above but of poorer quality.