Shek-Pvar Spells
Allen's Tangle:
(Neutral/IV)
This spell causes living plants in the area of effect to grow as
in Verdant Hand and endows them with a pseudo personality, which causes them to
try and grab any moving object in the area of effect and hold it. The length, area of effect, and strength of
the entangle depends on success:
CF: spell works at MF strength at place where caster is standing
and caster is affected.
MF: spell lasts 5 + index rounds and the center of the area of
effect is index + five yards and the range of the center of effect is five
yards from caster in a random direction and caster is effected if within
range. Creatures with strength of 7+ can
move at half speed in area of effect.
Creatures with strength of 13+ can move a full speed in area of effect.
MS: spell lasts 10 x index rounds.
The center of the area of effect will be index x ten yards from the
caster or closer, provided the caster can see the place he/she wants the center
to be at, and the area of effect is index x five yards. Creatures with strength of 13+ can move at
half speed. Creatures with less then 13
strength cannot move at all and creatures with strength of 18+ can move at full
speed.
CS: spell lasts 20 x index rounds.
The center of the area of effect will be index x twenty yards from the
caster or closer, provided the caster can see the place he/she wants the center
to be at and the area of effect is index x ten yards. Creatures with strength of 19+ can move at
half speed.
Creatures, which cannot move, are helpless until the spell
duration expires or the spell is dispelled.
The caster can dispel the spell at will.
Note: Anyone in the area of
the spell or entering that area after the spell is cast is held, including the
caster. If the caster is caught in the
area of effect by a CF or MF then the caster must be able to cast Dispel to get
free.
BONUS EFFECTS: At ML of
69+ the caster in immune to effects of spell.
At ML of 79+ the caster can grant immunity to effects of spell by
tough to index number of other individuals including animals.
TIME:(15-SI) seconds
RANGE (see description)
DURATION (see description)
Allen's Pass
(Fyvria VII)
This spell befuddles anyone trying to track the caster in the out
of doors.
The effects of the spell are to cause plants disturbed or damaged
by the passing of the caster and his party to heal themselves. This effect is permanent on MS or CS by
caster and has the effect of reducing the tracker's ML to find the trail by the
casters Mastery Level for each turn between the time the spell was cast and the
tracker's attempted to track. Area of
effect = index x 10 yards.
In addition for two turns after the spell was cast any creature
trying to track the caster or his/her party must save versus their will or lose
the trail. The tracker may try to save
versus his/her will by rolling d100 against 3 x will. The effect of this save is determined as
follows:
CS Tracker is unaffected.
MS Tracker accrues 3d6 fatigue points but can continue to track on
a successful d3 endurance check.
MF Tracker accrues 4d6 fatigue points and must make a successful
d4 endurance check. If the check is made
the Tracker is confused for 1 x casters index turns. Chance of discovering correct trail following
confusion or recovery from fatigue is equal to tracker's Mastery Level minus
the number of rounds lost to fatigue and confusion plus the number of rounds
since the spell was cast.
CF Tracker accrues 6d6 fatigue points and must make a successful
d6 endurance check. If the check is made
the Tracker is confused for 3 x casters index turns and the tracker's chance of
discovering correct trail following confusion is equal to tracker's Mastery
Level minus the number of rounds lost to fatigue and confusion plus the number
of rounds since the spell was cast.
BONUS
EFFECTS: ML25+ Touch no longer required: Range = index x 5 yard. Area of
effect = index x 5 yards.
ML50+ Range = index x 10 yards.
Area of effect = index x 10
yards.
ML75+ Specified creature(s) may be excluded from the effect of
the spell.
RANGE:Touch/ML25
+ range as above
DURATION:
Permanent.
NOTE:
The caster must be the last one to move through the area of effect since the
spell will not cover the tracks of creatures that move through the area after
the spell is cast.
Retardant Hand:
(Fyvria/VI)
This spell retards the natural growth and maturation of an
immature creature touched by the caster.
The spell is temporary unless the creature has been neutered. If the creature has been neutered the spell
is indefinite. The rate of retardation in
growth and maturation depends on success:
With the basic spell CS/MS = growth and maturation is 1/4th
normal and the spell is indefinite; MF = no effect; CF = MS Verdant Hand
(Fyvria/I). The spell will not affect
normal growth and ageing of adult/sexual mature creatures. "Dispel" with CS/MS will restore
normal growth and maturation from the developmental point at which it is cast
successfully if the spell is temporary or indefinite. In any event Retardant Hand Dispels when the
effected creature enters puberty
BONUS
EFFECTS:
ML 51+: Touch is no longer necessary.
ML 76+ If the effected creature has been gelded/neutered prior to
the casting there is, with CS, 5% chance that the spell will become permanent.
In case of gelding/neutering with MS the spell will be indefinite and
growth/maturation with be 1/4th normal, and with MF the spell will
be temporary.
ML 96+: With CS, there is a
10% chance the spell will be permanent, if the effected creature has been
gelded/sexually neutered prior to the casting.
With MS, the spell has a 5% chance of becoming permanent. With MF the spell is temporary unless the
creature has been gelded/neutered in which case the spell is indefinite with
growth at 1/4th normal. With
CF the spell is temporary if the creature has been gelded/neutered with growth
at 1/2nd normal otherwise there is no effect.
RANGE:
See description above.
DURATION: Special see spell description above and notes below.
NOTES:
1. Retardant Hand is used to increase the value of pretty children
intended for service as pleasure slaves.
Boys, intended as catamites, are usually gelded prior to the casting of
the spell and are usually enspelled at ages seven to nine. Shek-Pvar regard the casting of this spell,
except on plants or animals for purposes of research by those Varian having a
license to do such research, to be a violation of the first rule of the code.
2. If the creature has been gelded/neutered and the spell is
indefinite maturation stops at the apparent age of about 18. If the creature receives the effect of a
Regenesis at a ML of 71+ then, once the Regenesis is fully effective which will
take at least 30 days after the creature has reached the physiological age at
which it would normally have entered puberty, the spell is dispelled.
3. If the spell becomes permanent the creature will, one year
after the spell is cast, start acquiring Sindarin additions to its basic
attributes. These attributes are
acquired at the rate of +1 for each eligible attribute per year until, after
four years of attribute accrual; all attributes have received the maximum
number of pluses. With the development
of Sindarin attributes growth/maturation will be at 1/4th normal for
the first four years, followed by eight years in which there will be no
noticeable growth. Then growth will be
at 1/8th normal for the next year, 1/16th normal, the
year after that at 1/32nd, then 1/64th, 1/128th,
and 256 more years for the victim appear to be about eighteen years old. Further effects after this point have not
been studied. If "Dispel" is
used to reverse the permanent effects of the spell then there is an 10% chance
after Retardant Hand has been in effect for more then one year, a 25% chance
after Retardant Hand has been in effect for more then two years, a 50% chance
after Retardant Hand has been in effect for more then three years, and a 95%
chance after Retardant Hand has been in effect for more then four years that
the effect of a "Dispel" will be to cause the victim to start aging
at 7 x the number of years that it has been developing Sindarin attributes plus
the number of years it has had fully developed Sindarin attributes. For example if a victim has developed and had
Sindarin attributes for a total of ten years it has a 95% chance of aging 70
years in the year after "Dispel" is cast. For this reason honorable Shek-Pvar will test
victims of Retardant Hand very carefully before attempting a "Dispel"
and if they believe that the spell has become permanent they will not attempt a
"Dispel" on it.
In this case Regenesis does not dispel Retardant Hand although it
does reverse the effects of gelding/neutering.
Casting of Regenesis is at a penalty of EML/1 to 4 depending on the
progression of the Sindarin attributes.
A second casting a year later is at an EML penalty of 50% of the first
attempt. A third casting a year after
the second is without penalty. It is
best to wait a full year between castings to be sure the previous attempts have
failed. Having two regenesis spells
trying to do the same thing at the same time can produce some very odd effects!
Spell History: This spell was first noted about TR 220 with one of
the earliest known victims being Leoffled.
The spell is believed to have been developed by a renegade Gray Virana
named Egil. Most of the research on this
spell was done at the Fyrvian Chantry of Gelimo in Melderyn. Among other creatures tested were a number of
cats, where effects seem to be similar to those observed in humans. No solution has be found for the accelerated
aging effects but a cat enchanted with permanent results five hundred years ago
has matured to be an adult but shows no signs of old age as yet. It should be noted that in cat years this cat
is about 3,500 cat years old and has long out lived the original group of
researchers.
In addition to those Virana licensed to do research some other
Shek-Pvar are licensed to have this spell in their Grimores for the sole
purpose of being able to cast Dispel upon victim's of temporary and indefinite
enchantments.
Leoffled's Enhancement:
(Jmorvi V)
A major artifact power used to enchant mostly metallic
weapons. Successful casting imbues the
weapon with artificial personality, purpose, morality, and Ego thereby turning
it into a major artifact. The Ego is
determined by the success of the casting.
With MS ego is 1d4 + (SI/2). With
CS the Ego is 10. In addition the weapon
acquires the following effects/powers:
1) The wielder will be attuned to the artifact/weapon and will
always know, if separated from it, which direction it is from him and about how
far away.
2) When the artifact/weapon is separated from the wielder all
creatures viewing it will see it as a mundane object of about the same size if
they fail a d100 Sensitivity index check.
Creatures without Sensitivity will always fail. Creatures failing the check, if they are
moving in the direction of the wielder, will think the object they see is in
the wrong place and if physically capable of carrying the object will pick it
up and take it with them to the closest point they would otherwise have approached
the wielder. At that point they will put
the object down and continue on their way forgetting all about the object.
3) The artifact/weapon detects creatures opposed to its
purpose/morality and alerts the wielder.
4) Creatures who are opposed to its purpose/morality are afraid of
the artifact/weapon when held be the wielder and must check morale at will x 2
upon seeing it or flee from wielder for will x 4 rounds. If they cannot flee they will surrender to
wielder or fight at EML/2 if they cannot surrender.
5) The fact of enchantment is protected by Mikaad's Ward at the
Caster's index level.
Following the successful casting of this spell the caster may Cast
additional spells such as Anvil of Pytama etc. up to the number allowed by the
Ego of the original casting.
The Wielder to whom the Artifact/Weapon the weapon is attuned must
either be the maker or be in contact with the Artifact/Weapon or present while
the Artifact/Weapon is being enchanted.
If the spell is cast on a completed weapon it will be indefinite and
will Dispel after the wielder to whom the Artifact/Weapon is attuned dies or
leaves the plane of existence the Artifact/Weapon is on. If the spell is cast while the Artifact/Weapon
is being made it will be permanent. If
the original wielder dies or leaves the plane of existence the Artifact/Weapon
is on it will attune itself to a new wielder who suits its morality/purpose
after ego x years. Anyone finding the
Artifact/weapon who does not suit its morality/purpose will not recognize it
for what it is and will probably ignore it.
BONUS
EFFECTS: ML41+ CF no longer destroys the Artifact/weapon but the spell
fails.
ML71+ MS = CS and MF =
MS.
ML91+ MF & MS = CS,
with CS ego equals 12, and CF = MS.
RANGE: Touch.
DURATION:
Indefinite/Permanent (see above)
Leoffled's Enquiry
(Savorya VIII)
The basic spell allows the caster to detect the Aura of a specific
indefinite or permanent duration enchantment if he touches the creature/object
of the enchantment provided the enchantment is not warded. Leoffled's Enquiry will only detect Aura from
a spell of a Lower Level then itself.
BONUS
EFFECTS: ML41+ Caster will be aware of CF.
ML51+ Caster will be
aware of the existence of protective magic but further inquiry will be
necessary to determine type.
ML61+ Touch is no longer
required range is SI feet.
ML71+ Caster will be able
to visualize the caster of the spell being studied as to age, sex, complexion,
height, and weight.
ML81+ Caster will be able
to visualize fine details of the caster of the spell being studied including
facial features, hair color, and color of eyes.
TIME:
(15-SI) x 10 minutes per level
RANGE:
Self/Touch
DURATION:
N.A.
NOTES:
1. The
protective magic must be dispelled, removed or "unlocked" before the
basic spell will work.
Leoffled's Quest
(Neutral VIII)
A Major Artifact power that can be installed in a wholly metallic
or crystal sphere and "occupies" three (3) points of Ego/Will.
The enchanted sphere enables the caster to detect the casting of a
spell by a spell caster with a specified aura if the caster is on the same
plane of existence as the sphere. In
addition, with MS the caster will know which direction the spell caster was
from the sphere, and with CS the caster will know which spell the spell caster
used.
CF destroys the sphere.
If Quest is installed in the sphere as it is being made, its
Duration is permanent, otherwise indefinite.
BONUS EFFECTS: ML36+ CF no longer destroys the sphere.
ML56+ If the caster achieves CS; he has the option to increase Time to
Cast and Fatigue by 50% and Double the Range.
This option causes Quest to "occupy" four (4) points of
Ego/Will. With MF the basic spell above
is successfully cast.
ML76+ The caster will know when the sphere has been activated by a spell
even if he is on an adjoining plane or if the caster used a Sanctum to shield
his spell if he is on the same plane.
ML96+ If the caster achieves CS or MS, he has the option to increase
Time to Cast and Fatigue by 50% in which case the sphere will detect the
casting even if the caster is on an adjoining plane. This option causes Quest to
"occupy" four (5) points of Ego/Will.
TIME:
(15-SI) x hours
RANGE:
Touch (to cast), MS: 10 miles, CS: 100 miles.
DURATION:
Indefinite/Permanent (see above)
NOTE:
The caster can have a number of spheres
active on any world as the casters has points of aura, will, and intelligence.