Gargun
Characteristics,
Place of Origin, and Notes on their situation on Harn
“ … The ancestral Gargun
originated beyond Kethira and were probably imported by Lothrim (the
Foulspawner) around 110 TR … The Gargun reproductive system is unique among the
culture-forming races. They are mammals,[2]
but their young are hatched from eggs. A
Gargun tribe will generally contain one fertile female (the Queen) and one
fertile male (the king). Male Gargun are
potent, but become fertile only through continued social exposure to the
opposite sex, a right reserved for the king and queen. Infertile females (princesses) show little
interest in sex, until forcibly exposed to male company for a period of time.
A month after impregnation, a
queen will lay, depending on her age and health, up to eighty gelatinous
eggs. If the eggs are stored in a dark,
humid environment, and given a good supply of decomposing organic material
(offal), they will hatch in three to six months. Newborn Gargun have an extensive racial
memory, permitting almost immediate social interaction. Racial memory preserves
Gargun culture
from generation to the next, but does not allow much social evolution.[3]
… Since the queens become bloated
and immobile, few princesses desire the role. …
There are few limits to the
competition among the tribe’s strongest, most intelligent males to become king,
thereby winning access to the queen. …
Gargun are fully-grown within a
year and rarely live past twenty-five,[4]
although most die violently before that.
They constantly squabble, main, and kill among themselves, with other
Gargun tribes, and any other race. …
By choice, Gargun eat only meat
… They will not hesitate at cannibalism … As a rule, Gargun are nocturnal;
sunlight seems to demoralize them.
Most Gargun communities are
subject to frequent and bloody purges when the population pressure grows beyond
the ability of the community to support.
This will either be a sudden bloody civil war, or a ‘swarming.’ Civil wars can kill up to 80% of the male
population in an orgy of bloodletting, perhaps lasting a mere hour. A swarm occurs when a significant number of
males, perhaps 40%, seize female(s) and fight their way to freedom. The swarm will then attempt to establish a
new community elsewhere.”
Speculation
as to type of world/place of Origin:
It has been suggested
that the Gargun are the result of mega-magic but I object to this. I doubt that Lothrim had access to spells
that would do what neither Ilvar or Morgath can do, and the Orcs of classic
D&D worlds or Tolken do not fit the description above. In any event, Sauron, who was more then
human, could only make Orcs by twisting men.
There
is no indication in the source material to suggest that Gargun have either
infra or ultra vision but the fact that “sunlight seems to demoralize them”
would suggest that on their original home world they were either nocturnal
creatures or their home world had a very dim sun. Since there are no worlds within the Kethiran
system where a strictly nocturnal predator exists of a size anywhere near that
of a Gargun, they do not seem to fit within the ecologies of the Kethiran
worlds. It
is not beyond the bounds of possibility that the home world of the Gargun was
lit by a very dim sun, which gave no more light during the day then Kethira
receives at night. Recent cosmological
studies on another world of the Kethrian system[5]
suggest the existence of brown dwarf stars or suns. The radiation of such a star would be mainly
in the form of heat so a close in planet would be warm enough for liquid water,
a prerequisite for life[6]
but such a world would be very dim because little of the radiation would be in
the visible spectrum.[7] Gargun imported from such a world would find
the brightness
of Nolomar painful.
The
aversion to bright light might also be an adaptation from their home
world. This world could
have been part of a binary system, with its’ dim sun in a long-term orbit about a much
brighter star of the K or G class. Their
“home” sun would have had little or no ultraviolet radiation and thus no ozone
layer but the larger brighter sun would put out such radiation. When the “home” moved close to the brighter
sun the flood of ultraviolet radiation would “kill” almost all surface life, or
more to the point, cause such life to go dormant until the “home” world moved
away from the bright sun. I suggest that
the Gargun killing frenzy is triggered by the simultaneous presence of two factors: bright light containing high levels of
ultraviolet radiation and a shortage of food.
On their “home” world these conditions would be a signal to enter the
dormant phase in which all the adults die and only the eggs survive. This would also explain the “instinctive”
nature of Gargun culture.
These
“home” world conditions would also make gathering food a real problem. The vegetation of their home world would be
very different and with an instinctive culture the Gargun would not recognize
any eatable plants on Kithara, and perhaps none of the plants are eatable by
Gargun. Many of the animals they need to
hunt including almost all of the large ones are mainly diurnal hiding at
night. Most of Kethira’s, “native”[8]
predators, such as big cats and wolves, can and do hunt both night and day.
Humans, of course are day hunters. If
the game animals the Gargun need to hunt are hiding then their hunting
efficiency is poorer then both humans with their superior day vision and the
other native predators with their superior adaptation to Kethira’s
environment
Realism, Gargun, and Ecology O’my
There
is a classic question in an Old Dragon Magazine in a discussion
of dungeon design, especially of dungeons stuffed with monsters in every
chamber which goes as follows: “What do the monsters eat when there are no
adventurers about?” The same question
can be asked about Gargun. In order to
put the Gargun situation in perspective we need to consider Human and Gargun
food sources and requirements. The
following tables show the relative sizes of Gargun as a percentage of human
size and the amount of meat that Humans and Gargun would need to eat each day.
Table of Human to Gargun sizes[9]
Species
|
Average Size
|
Ratio of Size
|
Human
|
5 feet, 8
inches |
100% |
Gargu-Arak
|
3 feet |
53% |
Gargu-Hyeka
|
4 feet (-) |
70% |
Gargu-Khanu
|
4 feet, 2
inches |
74% |
Gargu-Kyani
|
3 feet, 10
inches |
68% |
Gargu-Viasal
|
4 feet |
71% |
Table of food (meat) requirements per
day[10]
|
Species |
Pounds of Meat per man day |
Factor[11] |
Area required[12] |
Number of individuals per hex |
|
Human |
2 (0.7)[13] |
1 |
3.86 |
40 |
|
Gargu-Arak |
1.06 |
1.5 |
5.79 |
26 |
|
Gargu-Hyeka |
1.4 |
2 |
7.72 |
20 |
|
Gargu-Khanu |
1.48 |
2.1 |
8.1 |
19 |
|
Gargu-Kyani |
1.36 |
1.94 |
7.5 |
20 |
|
Gargu-Viasal |
1.42 |
2 |
7.72 |
20 |
The Human
situation:
We
know from anthropological studies that pre-historically and historically most
gather/hunter societies had an average band size of between thirty and fifty
members.[14] There are a few exceptions to this rule but
all were located in areas with extremely rich ecologies. Historically such areas usually came under
the control of either agricultural or Pastoral nomad groups who drove the
gather/hunter groups out.
More then sixty percent of the food needed by gather/hunter groups was collected by foraging done by the women and children. This figure could easily rise above seventy-five percent in some cases. For purposes of this discussion I will assume that, on the average, 65% of the food requirements of the gather/hunter group would be met by foraging and only 35% would come from hunting. Almost all hunting would be done within about fifteen miles of band’s campsite. The gathering/hunting range of the group would be larger because as resources near the camp were depleted the group would move to a new camp in an area not recently used.
Such gather/hunter bands would
have territories, which adjoined those of other such groups. Very often a number of such bands covering a
rather wide territory would have various ties to each other. Most often these ties were though marriage
arrangements in which either young males or young females would leave their
natal band upon “marriage” and go to live with the other spouse’s band. This arrangement was in response to incest
taboos which did not allow siblings or close relatives to marry. The practical effects of such marriage
alliances is to allow two or more bands to gather briefly for cooperative
hunts, ceremonies, or for mutual action against an outside threat such as a
Gargun nest.
The
following is an estimate of how much hunting territory is needed for a human
population, which can also used gathered food.
If you accept the Kald as typical it takes about 3.86 square miles to
support one person for one year. A human
gather/hunter group of forty could subsist on the resources of a single hex.
The Gargun
Situation:
Gargun eat only meat and, therefore, depend on
hunting, which they do at night. Since
the Queens become bloated and immobile a Gargun “tribe” cannot move to a new
nesting site when the nearby game resources are depleted. This means that Gargun hunting parties may
need to travel more then a night away from their nest before reaching an area
with enough game for a hunt. For success
a large hunting group needs a large population of good-sized animals in a
fairly small area. Basically what such a
group is looking for is a herd of animals and such herds are only found in the
richer ecological areas, the very areas that Harnic humans have already
occupied and expelled both the Gargun and the basic human gather/hunter groups
from.
Because
there are no large herds of animals in the ecological margin that the Gargun
are forced to live in, their hunting parties have to be small. After all how many hunters do you need to
hunt a deer?[15] A party of eighty, which is mentioned,[16]
would be more likely to frighten the quarry into leaving the area then catch anything. There is also the problem of food needed for
the hunting party itself. The table
above shows how much meat each Gargun would need per night. Studies of the success rate of hunts by
predators and human hunters indicate that on the average only about 20% of the
hunts result in a kill. Assuming that
the Gargun are no more successful then humans or other predators and that a
surround hunt[17]
will take several hours it is unlikely that the Gargun can get in more then one
successful hunt per night. That might
produce little food in excess of what is needed to feed a large hunting
party. I would suggest that most Gargun
hunting parties, once they reach the area to be hunted, are small, possible not
more then three or four Gargun, because such parties are more apt to be
successful. If the party left the nest
with eighty Gargun then split into twenty smaller parties they might be able to
take as many as many as four deer a night.
How much
room does a Gargun need?
For
a Gargun population, which does not use gathered food; the number of Gargun
that can be supported by the hunting resources of a single hex is noted in the
table above. The number of Gargun
supported by the resources of a single hex ranges, depending on species, from
19 to 26. A figure of 1,000 square
kilometers is given in Bestiary 5 of
HM1 for the range of a common Gargun nest. This works out to about two and half hexes[18]
on the map; if you assume that a hex can support 20 Gargun the given area could
support a population of about 60 in a nest.
To support a population of 1,000 common Gargun would require the meat
resources of 50 hexes or 20,000 square kilometers. To support a population of 2,000 would
require the meat resources of 80 hexes or 40,000 square kilometers. The outer limits of such an area would be
four days travel away from the nest so a hunting party would need four days
supply of food to reach its hunting area, another four days supply to get back
plus what ever food was needed while they were hunting. Food for the nest plus food to return to the
hunting area would be extra.
How many
Gargun are there in them thar hills?
According
to Barbarians 4[19]
there are about 50,000 Gargun on Harn with about 30 major complexes noted on
the various maps. This would imply that,
at most there are about 1,600 Gargun in each complex. Such a complex would need 64+ hexes to
support it. It could easily take a
Gargun hunting party three nights travel just to reach the outer edge of their
hunting area. Because the Gargun become
demoralized by sunlight the Gargun hunting party must have caves or other light
proof shelters to rest in during the day while traveling to the hunting
area. It should also be noted that: “Hunting/Trapping reduces the amount of game
in an area. Drives reduce the available
game to sparse; … It is not possible to hunt an area repeatedly and still find
plenty of game.”[20] As noted above the bright light plus shortage
of food may be the combination that triggers the Gargun killing frenzy and
leads to the loss of up to 80% of the population. For a population of 1,600 this would result
in about 320 survivors. The corpses of
the dead would provide about 80 man-days of food for the survivors[21]
and reduce the area to be hunted to about 16 hexes. The hatching of new eggs, which takes three
to six months, will at most give about eighty new mouths per hatching. While the source cited above does not say how
often a Gargun Queen can lay I would suggest that at most a well-fed queen can
only lay at most eighty eggs a month.
She can, therefore, only produce about 720 new Gargun plus those who
hatch from already laid eggs in the year following a killing frenzy. I would, therefore, suggest that Gargun nests
very from around two hundred to about a thousand and that the figure of 50,000 represents
a peak maximum for the Harnic Gargun.
The average population might only be half of that cited.
Gargun/Human
Interaction:
When a Gargun hunter party or swarm intrudes upon a
human claimed territory they face some serious problems. Their need for a lightproof shelter during
the day makes them vulnerable to attack during the day. If the shelter is a temporary one they have
built it will probably burn.[22] If it is a cave the attacker could very well
smoke the Gargun out by stuffing flammable material into the cave. In either case the humans would only have to
wait outside for the demoralized Gargun to come out
and then kill them. Arrows from a
distance would work very well.
The Gargun
Problem on Harn:
The Gargun are at most a minor nuisance on Harn. Whenever they start to cause a problem the
local human population gets together and kills enough of them to either wipe
out the swarm or chase them back into the hills. Among tribal people the men of several
hunting bands, who are usually related under tribal custom, can gather for this
task. In civilized areas the local
feudal levee can usually handle the job. Combat information copied from HM1 is given
in the Appendix below.
Appendix
Combat Stats of
Gargun by Species Copied from Bestiary 5-6[23]
Gargu-Arak (Small or
Streaked Orc)
|
Str 10 |
Spd 13 |
Int 11 |
Mob 65 |
|
End 10 |
Eye 13 |
Aur 07 |
Dge 55 |
|
Dex 11 |
Hrg 13 |
Wil 10 |
Ini 51 |
|
Agl 11 |
Smt 16 |
|
FR 03 |
|
Mankar/Club/Spear/Roundshield: 40: Bow: 60. Unarmed Combat: 40 |
|||
|
Armor
Hide/Ring |
|||
Gargu-Hyeka (Common
or Brown Orc)
|
Str 11 |
Spd 11 |
Int 11 |
Mob 55 |
|
End 11 |
Eye 13 |
Aur 07 |
Dge 55 |
|
Dex 11 |
Hrg 13 |
Wil 11 |
Ini 52 |
|
Agl 11 |
Smt 13 |
|
FR 03 |
|
Mang/Mankar/Club/Spear/Roundshield: 40: Unarmed Combat: 40 |
|||
|
Armor
Hide/Ring/Inferior Scale/Mail |
|||
Gargu-Khanu (Great
or Black Orc)
|
Str 13 |
Spd 11 |
Int 11 |
Mob 55 |
|
End 13 |
Eye 13 |
Aur 07 |
Dge 55 |
|
Dex 11 |
Hrg 13 |
Wil 13 |
Ini 60 |
|
Agl 11 |
Smt 13 |
|
FR 03 |
|
Mankg/Club/Spear/Roundshield: 60:
Unarmed Combat: 60 |
|||
|
Armor
Hide/Ring |
|||
Gargu-Kyani (White
Orc)
|
Str 11 |
Spd 11 |
Int 11 |
Mob 55 |
|
End 11 |
Eye 13 |
Aur 07 |
Dge 55 |
|
Dex 11 |
Hrg 13 |
Wil 11 |
Ini 52 |
|
Agl 11 |
Smt 13 |
|
FR 03 |
|
Mankar/Club/Spear/Roundshield: 45:
Unarmed Combat: 45 |
|||
|
Armor
Hide/Ring |
|||
Gargu-Viasal (Red
Orc)
|
Str 12 |
Spd 11 |
Int 11 |
Mob 55 |
|
End 12 |
Eye 13 |
Aur 07 |
Dge 55 |
|
Dex 11 |
Hrg 13 |
Wil 11 |
Ini 57 |
|
Agl 11 |
Smt 13 |
|
FR 03 |
|
Mang/Club/Spear/Axe/Roundshield: 55:
Unarmed Combat: 55 |
|||
|
Armor
Hide/Ring |
|||
[1] HarnMaster, 1st Edition
1986; Columbia Games Inc.,
[2] I question this assertion. All known mammals nourish their young by
lactation. Gargun are warm blooded but
there is no evidence that the Gargun nourish their young by lactation. Some Mesozoic reptiles were probably warm
blooded and the practice of laying eggs in decomposing material (offal) is used
by some modern birds and reptiles.
[3] Or cultural change for that matter.
[4] The average life span of a creature that
reaches maturity in one year is seven years in the wild. A Gargun in a zoo with good veterinary care
and ample food might live to twenty-five but I doubt that they live that long
in the wild.
[5] The Author has Terra in mind here.
[6] ibid
[7] Incidentally infra or heat vision would
not be practical on such a planet because everything would reflect heat. It has been suggested that such a world would
not have an oxygen atmosphere but on the other world mentioned above life
exists at deep ocean vents in the absence of light where heat (infa-red) radiation
exists so organisms that can make oxygen as a “waste” product in the absence of
visible light are possible.
[8] Presuming that the “native” predators,
or humans for that matter, were not also imported from another world such as
Terra by the Earthmasters. Not that this
would make any difference because Kethira is quite similar to Terra.
[9] Human size average from HMC, Gargun size
average from Bestiary 5-6 of HM1.
[10] Human meat requirements from Barbarians
5 CGI. Gargun requirements computed by multiplying
size ratio times human requirement.
[11] The factor is a multiple of the number of
square miles to supply meat to one individual based on the Human
situation as outline
below.
[12] Square miles. There are 154.4 square miles in one hex.
[13] Assumes that 65% of food is veggies and
only 35% is meat.
[14] Band size includes women and
children. Males of hunting age, fifteen
and up to about forty-five, would equal about 20% of the total group.
[15] Most of my friends who are bow hunters
hunt alone. They tell me that the best
times to hunt are at dawn and dusk when the deer are moving to and from their
feeding grounds. Hunting at this time
would push Gargun very close to the demoralizing light of day.
[16] Bestiary 5.
[17] Which is the only way a large hunting
party would be able to get anything at all.
[18] A hex is 20 km by 20 km or 400 square
km.
[19] Columbia Games Inc.
[20] Barbarians 6, ibid.
[21] Assuming they are Gargu-Hyeka.
[22] Pit roasted Gargun anyone?
[23] HarnMaster
(1st Edition), CGI